You are here: HOME >> Features >> WoW Reviews

When Roy Trubshaw and I worked on MUD1, we saw it as a means of giving people freedom. For players, freedom to do and to be; for us, freedom to make our imaginations real (well, OK, virtual). Most of the early UK virtual worlds that followed had that same sense of idealism. After our "high energy" presentation, the questions were even stranger. Someone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted points. Ian made the point, and I agreed, that doing the research for this panel made us think differently about academic research. While I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developers.

Description Released July 3, 2002. Published by Blizzard Entertainment. Supports up to 12 online players over Battle.net.

After countless raids on Molten Core, Zul Gurub, and Ahn Qiraj, it's no surprise that some folks were growing tired of playing WoW gold game at the level cap.

After countless raids on Molten Core, Zul Gurub, and Ahn Qiraj, it's no surprise that some folks were growing tired of playing WoW gold game at the level cap.

The latest patch to World of Warcraft (WoW), which introduced the player versus player (PvP) Honor system, has created quite a buzz in the community, and plenty of that buzz is negative.

With an absence of monthly fees, stand-alone campaigns, and a unique skill system, the Guild Wars series is a notable departure from the norm for online RPGs. In fact, it departs with so many conventions it's difficult to pin the WoW gold game down.

Start Prev 1  Next End